I should be adjusting as I go I suppose BUT I also like the idea of truly random treasure. There is enough of it but being a generic adventure path they can not design to everyone’s game. I have found that the treasure in this particular adventure path is a little slim in things that my players want. Part one of this blog mentioned my secret third desire for this designing, which was to boost my players with a little bit of magical treasure. ![]() So, last night the players finished the ziggurat that was the Hall of Human Beauty! It was delayed a little (as we normally play Tuesdays) by my father stopping in to visit so for those who expected a post a couple of days ago, I apologise, but I did not want the cat let out of the bag so soon.
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